Module 8

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network effects
开始学习
the value a user derives from a network relates to the number of users in the network; the value of network is proportional to n2 users: Metcalfe's Law -> two network users can make 1 connection, 5 can make 10, number of possible connections n(n-1)/2
e-commerce
开始学习
use of the Internet and Web to transact; began in 1995 and grew exponentially; moved from desktops to smartphones; three major segments: retail goods, travel and services, online content
e-commerce in different contexts
开始学习
social, mobile, local
two types of network externalities
开始学习
positive - an additional network user increases value to all other users; negative - an addiotnal network user decreases value to all other users
plaftorm ecosystems
开始学习
platforms actively encourage third-party providers to integrate products and services with their software, creating ecosystems -> exchange of value, platforms increases the value it offers to users
one-sided market
开始学习
large share of value is derived from a single class of users; messaging services, telephone networks
two-sided market
开始学习
value is derived from two categories of network users, more complex as firms must consider interaction between the two sides; payment services, video game consoles, airBnb, Uber
same-sided network effects
开始学习
increasing value to a class of users resulting from an increase in the number of users from that class; example: the added value fro. your friends joining WhatsApp
cross-side network effects
开始学习
increasing value to a class of users resulting from an increase in the number of users from another class; example: greater choice on AirBNB, a vendor offering a certain payment option, video game players and developers
positive feedback loop
开始学习
an increase in A leads to an increase in B which leads to an increase in A
collaborative consumption or sharing economy
开始学习
use of under-utilised assets; car sharing, tools sharing
servitization
开始学习
business model in which companies move from selling products to selling integrated products and services with the aim of: better meeting customers' needs, improving business results and competitive position
Drivers for newer/better services
开始学习
economic (harder to compete with prices, lower wages and increased productivity); market (focus on core competencies, customers looking fro flexibility and risk sharing); sustainability
e-commerce
开始学习
the use of the internet and the web to enact business
unique features of e-commerce
开始学习
ubiquity, global reach, universal standards, richness, interactivity, information density, personalisation, social technology
ubiquity
开始学习
available everywhere anytime; it reduces transaction costs for the customer
universal standards
开始学习
all computers can link with each other and have no problem in collaborating -> lowers the market entry costs
richness
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complexity and content of a message
information density
开始学习
quality and amount of information available
social technology
开始学习
networking
key concepts of e-commerce
开始学习
reduced information asymmetry; lowered menu costs; reduced or increased switching costs; products selling don't require a middleman
types of e-commerce
开始学习
Business-to-consumer (B2C); Business-to-Business (B2B); Consumer-to-consumer (C2C)
B2C
开始学习
a business unit selling its products to individual shoppers
B2B
开始学习
a business unit selling its products to other businesses
C2C
开始学习
consumer directly selling to other customer; eBay
New Business Models
开始学习
Portals; E-tailers; Content providers; Transaction brokers; Market creator; Service provider; Community provider
Portals
开始学习
provide initial point of entry to the web along with specialised content and other services; usually a homepage
E-tailers
开始学习
online retail stores
Content providers
开始学习
distribution of information content over the internet
Transaction brokers
开始学习
process transactions
service provider
开始学习
Saas
community provider
开始学习
social network, social media
E-Commerce Revenue Models
开始学习
Advertising, Sales, Subscription, Free/Freemium, Transaction fee, Affiliate
Advertising Revenue Model
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website generates revenue through showing ads
Sales revenue model
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revenue comes from selling products
Free/freemium revenue model
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initially free, but charges customers for advanced features
transaction fee revenue model
开始学习
company receives a fee for perfuming a transaction for the customer
affiliate revenue model
开始学习
a person or a business gets paid as a result of them referring a customer to other websites
New Ways of Marketing
开始学习
Behavioural Targeting; Social E-Commerce, The Wisdom of Crowds
Behavioural targeting
开始学习
identifying and collecting information on the clicking behaviour of individuals -> may lead to an invasion of privacy
social e-commerce
开始学习
according to social graphs, you are statistically six social clicks away from every person on earth -> viral marketing
The Wisdom of Crowds
开始学习
gather a lot of customers and ask them about the problem you are encountering
Business-to-Business Transactions
开始学习
Electronic Data Interchange (EDI); New Ways of B2B Buying and Selling

编辑点评:

dklekowski 他写道: 2022-06-09 19:44:06
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